![]() Our simple answer was, let's just kill Wheatley, and bring him back." In fact, it was this decision that eventually led to Wheatley becoming the antagonist for the latter portion of the game. "We were missing something - even in a talky game like Portal, you're still more or less writing in the margins. However, Faliszek explained that people testing the game missed Wheatley and none of the other spheres had time to bond with the player. Although as the game progressed, he eventually got his feet under him and started delivering some homespun wisdom that all related back to this 20 by 20 space."Īt another juncture, the audience was shown a paranoid sphere who had fortified a whole area of the Aperture complex - but all his defences pointed in one direction and the player could easily drop in behind him and pick him up. "So as soon as you dragged him 22 feet out of the room, his mind was blown and he was pretty much useless. "So he'd been sitting on that little pedestal for a few centuries, and he was just incredibly, incredibly wise - but only about the 20 by 20 space that he was in. "As an example, this was one of them, something called the Morgan Freeman sphere," said Wolpaw, showing a still of a sphere sitting on a pedestal in an empty room. After Wheatley died, you were going to meet six other spheres, each with their own personality." "This was back when GLaDOS was still going to be the main antagonist. He was just dead and gone." said Faliszek. "Originally GLaDOS crushed Wheatley right after she wakes up and that was it, you didn't see Wheatley any more. The pair also revealed that the ending of the game was initially radically different, that it was going to have multiple false endings, that the co-op campaign originally had a much more involved story involving a parody of comic strip Garfield and that Valve briefly toyed with a terrible competitive multiplayer mode. The player would then have gone on to meet six other spheres. Wheatley - the chatty, idiotic AI personality voiced by Stephen Merchant, who eventually becomes Portal 2's main villain - originally stayed dead after GLaDOS kills him at the end of the first chapter. Truly, Portal 2 is a highly enjoyable first-person puzzler with a healthy dose of humor and sci-fi to keep you glued to the screen for many hours on end.Valve's Chet Faliszek and Eric Wolpaw have revealed many paths that Portal 2 didn't take at a very entertaining post-mortem at the Game Developers Conference in San Francisco. ![]() Once you finish the single-player game you can tackle a co-op mode with an online friend, which features a new story, characters, and maps. You'll also use special cubes, air currents, and other items to stay alive and unravel more of the story. You'll use these portals to redirect energy tractor beams, test your skills on "faith plates" that propel you through the air, and experiment with surface gels (such as a repulsion gel that allows Chell to jump from platform to platform). Momentum is maintained therefore, you'll need to assess each situation differently - often with a "trial and error" approach. As with the first game, players navigate dangerous environments using a portal gun, which shoots two connected time-space portals through which you (and objects) can travel. If you liked Portal - the relatively short experiment bundled with Valve's Half-Life 2: The Orange Box - then you'll love Portal 2. I would recommend this game for ages 9 and up! there is minor language such as one use of bastard which is muttered and about three or four uses of bloody and a couple of what the hell's also one scene they used flipping for comedy purposes this is what he says "well if she see's me and about 2,000 flipping dead corpses i'm toast she will fry my circuits so please keep quite about this"īut overall its a great game with a good message about using your brain instead of just killing everything in site ![]() but if they are sensitive i would recommend sitting next to them while they play or just play it yourself first.Ģ. there are plenty of things like this if you look hard enough but if your kids can handle this type of stuff i think they will be fine. ![]() There are certain parts of the game which can be scary for example there is one easter egg where if you find this secret room you hear creepy cackles and. ![]() Don't get me wrong on this it is a amazing game and i enjoyed it so much!ġ. ![]()
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